The name of the company I am using for my project is No Key Studios.
This is a startup game design company. The company founder is Curtis
Howard, a game design student at Full Sail University. Curtis became
interested in designing his own games at the age of 2, a dream that has
never waned. Through networking via video games, Curtis has assembled a
team that includes two Silicone Valley programmers, a Nickelodeon
animator, a published writer, and himself as writer, creative director,
and artist. As leader of guilds and strategist for multiplayer and
tournament teams, Curtis feels more than up to the task of leading this
team. "It's pretty much like leading a raid. It's knowing how to best
use the strengths and weaknesses of everyone to the best advantage for
the team."
Their present project is an RPG, or role playing, strategy
game that will be adapted for both PC and mobile players. Their main
focus for future games will also be RPG and/or strategy games. Since
the average gamer is a male around 30 of modest means, their target
audience will be males, 20-40 of low to middle income level.
The company does not
have a logo at the moment. After discussing logo ideas with Curtis, he decided he
wanted a logo with no words involved. We both feel an orange key on a
blue background with a red circle and line through it would get the
point of "no key" across well. No Key Studios uses a split
complimentary scheme of
blues, reds, and oranges for their color branding.
Since the game will have a mobile
application as well as a PC version, a campaign using social media such
as Twitter, Facebook, and Snapchat, online sites such as YouTube, and
exposure on such game news sites as Kotaku will be their greatest media
needs and tools and the best ways to create buzz and excitement about
the company and the their games from the beginning of a project to
endgame.
At this time, No Key is still in the planning
stages and doesn't have an internet presence. After reading one of the
critique comments about wishing she could find out more information
about the company on the internet, I will be creating a Facebook page
that will include bios of the leaders and talent already on-board, a
synopsis of the game being developed, and regular updates on the game.
Curtis is considering putting in small puzzle games that will give clues
to a secret website where those able to solve it will learn bonus
information.
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